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Roblox reports 140% increase in revenue year-on-year

Roblox reports 140% increase in revenue year-on-year

Games platform Roblox brought in $387 million in revenue for the three months ending March 2021.

In its financial release, the firm said that its revenue for the quarter was up by 140 per cent, while bookings clocked in at $652.3 million – a 161 per cent rise. Roblox also reportedly had 42.1 million daily active users (DAUs), a 79 per cent increase. The company saw an 87 per cent increase in DAUs outside of the US and Canada.

“A fundamental part of being human is connecting with others, and we’re inspired by the way in which the Roblox community creates and shares experiences to play, work and even learn together,” CEO David Baszucki (pictured) said.

“The opportunity of what we’re building at Roblox is massive, and we will continue to make long-term investments as we build a human co-experience platform that enables shared experiences among billions of users.”

CFO Michael Guthrie added: “Our first quarter 2021 results enabled us to continue investing aggressively in the key areas that we believe will drive long term growth and value, specifically hiring talented engineering and product professionals and growing the earnings for our developer community. We believe we must continue to innovate and so remain focused on building great technology to make progress on our key growth vectors, primarily international expansion and expanding the age demographic of our users.”

This is the first financial results that Roblox has reported since it went public in March of this year. During April, Roblox is estimated to have had 202 million active users. The firm has said that in April, it had 43.3 million daily active users, too. 


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PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.