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Roblox doubles revenue to $509.3m in Q3

Roblox doubles revenue to $509.3m in Q3

Games platform Roblox saw its revenue more-than double to $509.3 million for the three months ending September 30th, 2021.

The firm reported a 102 per cent increase in revenue year-on-year, with bookings rising 28 per cent to hit $637.8 million. Roblox also reported a $74 million net loss.

The platform attracted 47.3 million daily active users on average for the period, a 31 per cent increase, with users spending $13.49 each.

“Engagement is our north star. We’re very pleased that during the third quarter, people of all ages from across the globe chose to spend over 11 billion hours on Roblox,” CEO David Baszucki (pictured) said.

“We are happy to report that the developer community earned over $130 million in the quarter and is on pace to earn well over $500 million this year. As we finish 2021 and head into 2022, we will continue to invest in innovative technology to enable our developer community to do what they do best - build and create.”

Roblox's results saw the company's stock spiking in value by almost 30 per cent in after hours trading. At the time of writing, pre market trading pegs the firm's share price at $93.30, 21.17 per cent above its closing price last night.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.