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CD Projekt delays Cyberpunk 2077 again

CD Projekt delays Cyberpunk 2077 again

Polish games giant CD Projekt has pushed back its much-anticipated Cyberpunk 2077 for the second time.

In a post on Twitter, co-founder Marcin Iwinski and head of studio Adam Badowski wrote that the eagerly-awaited sci-fi RPG title would be launching on November 19th rather than September 17th. The reason for this is to make sure the game is absolutely ready when it is finally released.

"Those of you familiar with the way we make games know that we won't ship something which is not ready," the duo wrote.

"'Ready when it's done' is not just a phrase we say because it sounds right, it's something we live by even when we know we'll take the heat for it. At the same time, we are fully aware that making such a decision costs us your trust and trading trust for additional time is one of the hardest decisions a game developer can make. And despite we think it's the right decision for the game, we'd still like to apologise for making you wait longer. Our intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hope you understand why we did what we did."

This is the second time that CD Projekt has bumped Cyberpunk 2077. The title was initially set for an April 16th release date but at the start of 2020, the company opted to delay the title until September 17th, with the studio again citing polish. In March, CD Projekt said that it was moving to remote working due to the COVID-19 coronavirus pandemic and that this wouldn't cause a delay for the RPG title. Not that pushing the game back is a bad thing.

In 2019, the studio said that Cyberpunk 2077 would be made without crunch, though the company later said that it was asking staff to work longer hours to get the game finished. 

Cyberpunk 2077 has already been rated by certification bodies around the world, with the title receiving an unsurprising 18+ label in both Australia and Brazil.

At Gamescom 2019, we caught up with senior level design Miles Tost to see what CD Projekt had learnt from making The Witcher 3 for making Cyberpunk 2077.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.