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EA's Project Atlas tech test will use around 10,000 players

EA's Project Atlas tech test will use around 10,000 players

Publishing giant Electronic Arts has said that in the region of 10,000 users will be part of its forthcoming tech test for the cloud games aspect of its Project Atlas scheme.

Speaking to GameDaily.biz, a spokesperson for EA said that the trial would be using around 10,000 players and that the company would be looking at "consumer behaviour" as well as seeing what work and what needs to change about its cloud service.

"By testing the streaming technology at scale, EA is also seeking to gather direct inputs about how players like to consume games," the spokesperson said.

"Do they play most at home, do they play when they travel from their home location, how changes in bandwidth affect the player experience, and how we can sustain quality of service."

It's refreshing to see a company using a technical test as means of, well, actually testing tech. Too often companies seem to use betas as a marketing beat rather than as a means of gathering feedback that can be implemented in the game. As an example, the beta test for EA's 2015 release Star Wars Battlefront attracted 9.5m users - at the time the firm's largest - but took place just a month before the title was released.

EA also said that it is more interested in working with other companies in the cloud space rather than competing.

"We want to reiterate our enthusiasm to work more closely together with partners across the industry who share our passion for giving players more choice in how they play," the company said.

This echoes what VP of strategic growth Matt Bilbey said earlier this year - that Project Atlas isn't so much about launching its own platform but having a more comprehensive idea of how game streaming works.

Project Atlas was announced by EA CTO Ken Moss in October 2018.


Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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