Devcom 2019 - Games can be a force against those promoting "hate and populism," show organiser says

Devcom 2019 - Games can be a force against those promoting "hate and populism," show organiser says

The managing director of Devcom Stephan Reichart has said that games can be a force to face current social and political issues.

Speaking at the opening of 2019 edition of the Cologne-based show, the head of Devcom said that games are a medium that can make people think and that creators should use this power to try and create a better world.

"We live in truly crazy and challenging times, facing social, political and economic issues," he said.

"And never before has it been more important for each and every one of us to try and change our world for the better. We need to face those in our society and politics who promote hate, populism and irresponsibility and games can be one of many ways to do so. Games can tell stories about equality, responsibility, tolerance, diversity. Your games; our games have the power to make millions upon millions of people worldwide think.

"So let's use this superpower - the power of games to make this world a better place. With Devcom we want to do our part and offer you all the means to get in touch with each other and connecting stronger than in previous years. Devcom wants you to have new opportunities to create that kind of relevance we need to change things for a better future. Go and meet new people. Discuss what's on your mind. Get to know each other, have fun and enjoy a wonderful week of Devcom and Gamescom right here in the heart of Cologne."

This echoes remarks that Reichart made during the opening of Devcom 2018, when the show boss said that "it has never been more important to develop games that matter to change this world" in addition to protecting our society against, what he called, "all this stupidity out there." is a media partner of Devcom 2019. All of our coverage from Devcom 2019 can be found here

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.