Computer hardware giant Nvidia has reported a 20 per cent decline in revenue from the GPU segment of its business.
For the three months ending July 28th, 2019, the firm brought in $2.104bn from the graphics card side of things, a decline of around one fifth on last year's $2.656bn. Looking at the first six months of the 2019/20 financial year, Nvidia's GPU business, there's been a 23.9 per cent dip in revenue year-on-year.
Cash from Nvidia's mobile, laptop and Nintendo Switch-centred Tegra processor grew to $475m for the last quarter, a 1.7 per cent increase year-on-year. For the first half of the financial year, however, and we see a 26 per cent dip in revenue from $909m for the six months ending July 29th, 2018, compared to $673m for the two quarters ending July 28th, 2019.
Looking specifically at Nvidia's games business, the green giant reports revenue of $1.313bn for the last quarter, a decrease of 27 per cent year-on-year. For the last six months, that downturn is to the tune of 32.8 per cent. Nvidia claims this is due to a dip in desktop GPU shipments which has been somewhat offset by an increase in notebook GPU shipments - the Tegra processor figures above. The hardware giant also says that quarter-to-quarter growth in revenue is partly down to GeForce RTX Super GPUs, too.
Total revenue for this quarter clocked in at $2.579bn, a 17.4 per cent decline year-on-year. For the first half of the financial year, revenue dipped 24.2 per cent.
29.3 per cent of Nvidia's revenue came from "Other Asia and Pacific" regions, while Taiwan alone was responsible for 24.6 per cent. Spending from China - not including Hong Kong - took up 22.6 per cent of total revenue, while Europe and the US were behind 11 per cent and seven per cent of Nvidia's $2.579bn revenue for the quarter.