You can still register to be part of the Pocket Gamer Connects Seattle 2019 Fringe!

You can still register to be part of the Pocket Gamer Connects Seattle 2019 Fringe!

We're just two weeks away from Pocket Gamer Connects Seattle, but there's still time to get involved in the two-day games industry conference and its range of fringe events.

1) Investor Connector (Day one - May 13th - 10am to 1pm)

Gives developers and publishers precious one-on-one time with investors during a three-hour session on day one.

More info here, register here.

2) SpeedMatch Session (Day two - May 14th - 11am to 1pm)

For developers to make initial contact with publishers (and vice versa) during a focused, dedicated session on day two.

More info here, register interest here.

3) CGX Mentor Lounge (Day one - May 13th - 11am to 1pm)

We've teamed up with CGX to bring its Mentor Lounge to Seattle. That's expert one-on-one advice in all areas of game development for developers and publishers looking for a little guidance.

More info here. Mentors register interest here. Mentees register here.

4) The Very Big Indie Pitch (Day one - May 13th - 1pm to 5pm)

If you're an indie developer and you're unaware of the above session, we encourage you to check out the Seattle round of our globe-trotting competition series.

More info & application here.

5) The PC Indie Pitch (Day two - May 14th - 1pm to 5pm)

PC gets its very own indie pitch in Seattle, with contestants competing for prizes worth thousands of dollars.

More info & application here.

Sign up, register, apply or book now 

All fringe events are free to anyone attending the conference, but we’d encourage you to sign up now if you want to take part - places are limited.

You don't need to register for the Global Connects Party on the night of day one; just remember to bring your conference name badge for free entry.

And if you haven't registered for Pocket Gamer Connects Seattle? You can take care of that here.

Managing Editor

Steve is an award-winning editor and copywriter with nearly 25 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio. In addition to editing, Steve contributes to,, and, as well as creating marketing content for a range of SMEs and agencies.