Bioware is committed to supporting Anthem in spite of a particularly rocky launch.
It’s hard to argue Anthem hasn’t had a rough release. A shaky private beta was only the start of the loot-shooter’s problems, as the game’s launch was plagued with week after week of some new fresh hell for the RPG veteran's take on Destiny.
General manager Casey Hudson isn’t giving up, though. In a blog post released this week, he reaffirmed the company’s commitment to keeping Anthem afloat.
“On the one hand it’s been a rougher launch than expected,” said Hudson. “But we also knew that big new online games tend to hit some kind of problem once they go live, so as much as we tested and prepared to make sure everything was ready, we were also ready for the possibility that unexpected issues might arise at launch.”
Technical problems are common in live game launches, sure. But they’re becoming less common, as EA stablemate Apex Legends proved with a relatively seamless sudden launch, even with 3 million day one players.
But Anthem’s launch problems aren’t just down to scope. From players uncovering phoney level scaling to poor quest design and pacing, many of Bioware’s biggest bugbears are rooted deeper in Anthem’s core.
That doesn’t mean Anthem isn’t salvageable, though. Games like Rainbow Six Siege and No Man’s Sky famously turned their audiences around with persistence and radical changes, and Hudson appears committed to doing the same with Bioware’s break into live looter-shooters.
“We understand there is scepticism out there. We hear the criticisms and doubts. But we’ll keep going anyway, working hard every day on Anthem – an ever-changing world, constantly improving and growing, and supported well into the future by our team of passionate developers.”