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It's official - Fortnite now has 200m players

It's official - Fortnite now has 200m players

Updated:Yes, Fortnite has officially hit 200m players. 

PCGamesInsider.biz has received confirmation of this fact from Epic Games themselves, with a rep for the middleware and games development giant that its battle royale title boasted 200m unique accounts.

Original story: Epic's battle royale title Fortnite shows no sign of slowing down as the game hits 200m players.

That's according to Bloomberg, which reports that the battle royale behemoth has seen a 60 per cent increase in players since the last official count in June of this year. At that point, the title had 'just' 125m users.

However, Bloomberg doesn't cite a source for the figure and Epic Games hasn't officially put anything out. We've reached out to check this stat is legit.

Fortnite launched in July 2017 as a survival game - Save the World - with the battle royale portion of the title being released a few months later in September. Before it even rolled out, Playerunknown's Battlegrounds maker PUBG Corp decided to sue Epic over the similarities between its project and Fortnite, a suit that has since been dropped.

Recently Fortnite had a high of 8.3m concurrent players following the game's Korean launch - a frankly astonishing feat.

Still, this success has come at a price. Earlier this year, the game was the centre of a media storm over whether it is addictive or not. Speaking to PCGamesInsider.biz at GDC, boss man Tim Sweeney said that the game was a social and healthy experience.

Epic Games recently managed to land $1.25bn in funding. Estimates also peg the company as being worth a cool $8.5bn off the back of Fortnite's success.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.