ALL THE LATEST NEWS ABOUT THE BUSINESS OF PC GAMES

News

Report: Realm Royale player base has dropped by 94 per cent since launch

Report: Realm Royale player base has dropped by 94 per cent since launch

After early signs that Realm Royale was booming, the battle royale title's player base has declined by some 94 per cent.

That's according to SteamDB data - as reported by the folks over at Eurogamer - which shows that on June 10th, five days after launch, the title had a peak of 105,440 players.

The 24-hour peak at the time of writing is just 5,661.

SteamSpy estimates that the median playtime for the battle royale title was 40 minutes for the last two weeks, with a total median playtime of just 1.8 hours.

Meanwhile, the average playtime for the last fortnight was 4.7 hours, a dip from the lifetime average playtime of 6.8 hours.

On launch, it looked like Hi-Rez's foray into the battle royale genre had gone pretty well. The title launched shortly after Boss Key Productions' Radical Heights failed to take off, with the studio imploding with it, and just before Xaviant's The Culling 2 hit shelves. That title did so badly that the developer axed the title after its release to focus on its predecessor.

Hi-Rez recently announced that it was dividing its development workforce into three separate studios. Realm Royale is being handled by Heroic Leap Games.

Things don't look for the company's venture into the battle royale space, but keep in mind that this is the developer that entered the MOBA space shockingly late with Smite and has garnered an audience. All of which is to say, don't rule Hi-Rez out just yet.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.