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Kartridge developers to keep 100 per cent of revenue on first $10,000 in sales indefinitely, says Kongregate

Kartridge developers to keep 100 per cent of revenue on first $10,000 in sales indefinitely, says Kongregate

Game makers releasing their wares on Kongregate's upcoming PC games platform Kartridge will be keeping all revenue earned on the first $10,000 in sales for good now.

This revenue deal was announced as an early-stage promotion to get developers on board with the brand new PC games storefront when it was announced earlier this year. Kongregate says that this has been met with an "overwhelmingly positive developer feedback", thus the company has prolonged this indefinitely.

There is a new early adopter incentive, however. Developers who release their games exclusively on Kartridge will keep be keeping 90 per cent of revenue on sales up to $40,000 if they launch them before October 31st, 2018.

After that, developer revenue share drops down to 70 per cent.

“One of our goals with Kartridge is to help independent developers succeed, and these bonus terms are a way for developers to jumpstart their earnings,” Kongregate Emily Greer (pictured) said.

“These bonuses will be especially valuable to small developers as they look to gain traction with their games and is just another thing we can do to help to set them up for success.” Greer concluded, “The feedback we have received from developers on these offers and the platform in general has been outstanding.”

Kongregate announced Kartridge in March of this year.

Speaking to PCGamesInsider.biz shortly afterwards, Greer spoke about the importance of discovery, curation and how the firm was getting developers on board. At GDC, the exec told PCGamesInsider.biz that Kongregate doesn't see Kartridge as a Steam competitor, and said that it was planning on adding value to games rather than reducing prices, as on other platforms.


PCGamesInsider Contributing Editor

Alex Forbes-Calvin is a freelance writer and photographer, mostly operating within the games industry. Over his career, he has written for the likes of MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. That's on top of writing books for Dark Horse on RuneScape, Assassin's Creed, Dead Island 2 and more.