2017 video games crowdfunding estimated to have brought in $25m

2017 video games crowdfunding estimated to have brought in $25m

The amount of money raised by crowdfunding platforms dipped by less than two per cent in 2017, according to figures from Ico Partners.

In a piece written for, the firm's chief Thomas Bidaux says that estimates point to $25m being raised by video game crowdfunding year-over-year. This doesn't include money raised by on-going projects, such as Star Citizen

Kickstarter is still leading the pack, unsurprisingly, with the company itself releasing figures that point to $17.25m being raised on its platform in 2017. 350 video games project were successfully funded year-on-year, but this represents a nine per cent decrease on 2016.

Interestingly, the campaigns that made in excess of $1m all did so via different platforms. 

"There were only three projects that raised more than $1m, and each project was funded on a different platform: Ashes of Creation found its success on Kickstarter; Pillars of Eternity 2 sought its funding on Fig; and Noob The Video game was the first video game to raise more than $500,000 on Ulule, a platform particularly popular in France," Bidaux wrote.

"Noob is the largest campaign the platform has ever hosted. While I won’t go as far as to say that platform doesn't matter - it does - it elegantly highlights that the communities are what matter the most.

"Looking at raw numbers of projects, Kickstarter is still the uncontested leading platform for video games crowdfunding, with 350 video games campaigns being successful there in 2017. That, however, represents a nine per cent drop from 2016, with some of those projects going to other platforms like Fig. There is no growth, then, but there is no collapse either."

Bidaux will be speaking about the crowdfunding market in 2017 at PC Connects London 2018 on January 22nd and 23rd.

Editor - PC Games Insider

Alex Calvin launched in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.


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