PC Connects London 2018: Meet the Speakers - Simon Sparks, Splendy

PC Connects London 2018: Meet the Speakers - Simon Sparks, Splendy

Ahead of PC Connects London on January 22nd and 23rd, we have been speaking to some of the wonderful speakers who are going to be sharing their insight at the show.

We spoke to the CEO of live action adventure game The Bunker studio Splendy Games Simon Sparks for a glimpse at what his session during The Making Of will be about. 

Tell us a bit about who you are and what you do.
I’m Simon Sparks the CEO of Splendy Games, We’re interactive story tellers. My job is to figure out how we keep oxygen in the company and keep punching above our weight!

What are you going to be talking about at PC Connects London 2018?
I’m going to be talking about why three dads from the school playground, who have never made a game ever, decided to make a game and a film at the same time.

What was your favourite PC game from 2017 and why?
Hidden Folk. No matter my mood or state of mind, I play this and completely escape to the 10-year-old me who could never get enough of Where's Wally. I can pick it up and put it down whenever I want. Perfect!
Same could be said for Superhot, apart from the 10 years boy bit.

What do you think are going to be the biggest trends and releases of 2018 for PC?
Well, I’m hoping interactive storytelling, using film footage and CG. Anthem is looking like BioWare at its best, so fingers crossed for them. I’m also excited for Last Night.

What are you most excited for in the PC games market right now?
Annoyingly I have very limited time to play games for myself, I normally spend time on the console with kids. I’m still excited about Superhot and the Hidden Folk.

And of course, anything which is pushing the boundaries of storytelling. Late Shift was a really interesting game, it really challenges your perception of what is game by not having any gameplay in it, but its narrative is designed really well and totally works.

Editor - PC Games Insider

Alex Calvin launched in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.


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