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2K opens Cloud Chamber dev studio to make next BioShock game

2K opens Cloud Chamber dev studio to make next BioShock game

Games publisher 2K has opened a brand new studio called Cloud Chamber to handle the next entry in its BioShock series.

The venture is headquartered in Novato, California with a second outpost based in Canada's Montréal. The former is going to be headed up by Kelley Gilmore, who is serving as global studio head. She is apparently the first women studio boss at one of 2K's developers. Canadian branch of Cloud Chamber is being managed by Ken Schachter.

The venture is to be working on a new BioShock game. The last entry in the series was 2013's Infinite, which preceded the closure of developer Irrational the following year.

Kotaku reports that a new BioShock title has been in the works since 2015 and has been rebooted once during development. Austin, Texas-based studio Certain Affinity was apparently contracted to make the game.

“We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium,” Gilmore said.

“Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honoured to be part of the 2K family as stewards of this iconic franchise.”

2K president David Ismailer added: “As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential. BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation*. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.