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Here's what you missed at PC Connects Seattle 2019's CodeShop and PC Revolution tracks

Here's what you missed at PC Connects Seattle 2019's CodeShop and PC Revolution tracks

The PC Connects conference made its North American debut earlier this year, setting up shop in Seattle on May 13th with a wide array of speakers from around the industry.

The afternoon sessions kicked off with the CodeShop, a series of talks about the more technical side of games development featuring none other than Epic Games and ED Music. That was before we moved on to looking at the future of the industry in our PC Revolution series of discussions, featuring talks from [email protected]'s Chris Charla, Valve vet and Stray Bombay Company co-founder Chet Faliszek, Network N's James Binns and much more.

You can check out everything you missed from the Seattle show here.

Our next show is Pocket Gamer Connects Hong Kong, which is set to take place on July 17th and 18th in the city's Cyberport Arcade. More information can be found here; tickets can be purchased here


Click here to view the list »
  • 1 CodeShop - Unreal Engine: Rapid Prototyping using Unreal Marketplace

    CodeShop - Unreal Engine: Rapid Prototyping using Unreal Marketplace logo

    The landscape of rapid prototyping has changed with the availability of triple-A quality game assets to developers for low or no cost. Using practical examples, Unreal Engine evangelist Christian Allen will discuss benefits, lessons, and tips for using content from the Unreal Marketplace for prototyping and feature implementation in Unreal Engine, including gameplay, performance, and project structuring for the best chance of success. Attendees of varying skill levels on both triple-A and indie projects will benefit from the points discussed.


  • 2 CodeShop - Audio for Pre-existing IP: A New Approach

    CodeShop - Audio for Pre-existing IP: A New Approach logo

    This talk from ED Music's Erik Desiderio will discuss how to create a new vision when working on a property that has an extensive history. How much can you change the sound and direction of audio for the new project? I’ll use examples from Star Trek: Fleet Command, Diablo III: Rise of the Necromancer, Adventure Time VR, and other projects that I’ve composed music and created sound effects for.


  • 3 The PC Revolution - [email protected] turns Six

    The PC Revolution - ID@Xbox turns Six logo

    The boss of Microsoft's [email protected] indie publishing scheme Chris Charla tells us how the program has supported independent developers, how the market is changing, and what the future holds for indies in the Microsoft ecosystem.


  • 4 The PC Revolution - Refereum Hub

    The PC Revolution - Refereum Hub logo

    Newly launched community hub product where Refereum connects up and coming content creators to all sized PC developers, to help drive revenue for their favourite titles while growing their own audiences. CEO Dylan Jones tells us more


  • 5 The PC Revolution - Everything Wrong

    The PC Revolution - Everything Wrong logo

    With years of visiting developers around the world and talking with them about culture and process, Valve vet and Stray Bombay founder Chet Faliszek challenges the base assumptions developers make when starting a studio. The talk questions our default positions on power dynamics, communication, work focus, and other topics.


  • 6 The PC Revolution - The Future of PC Marketing

    The PC Revolution - The Future of PC Marketing logo

    Media veteran and founder of PCGamesN publisher Network-N James Binns shares his insight into how you can get the word out about your game in 2019 and beyond


  • 7 The PC Revolution - Game Changers: Three Business Disruptions Upon Us

    The PC Revolution - Game Changers: Three Business Disruptions Upon Us logo

    Your near future includes three seismic developments that'll change how games & studios make revenues and how games are designed: connective tissue (the social media goliaths & Discord are encroaching on the direct player relationships), spectating (the younger cohorts increasingly consumes games linearly), and subscriptions (which do not play nice with the F2P & premium revenue models). Eric Goldberg, who previously forecast the ascendance of mobile, social media, and F2P, outlines the new playing field of the early 2020s.


  • 8 The PC Revolution - The Store Panel

    The PC Revolution - The Store Panel logo

    Our final session at The PC Revolution track is looking at the evolving landscape for buying and selling games in 2019. The previous year saw new players entering the sector, but is what they are offering good enough to entice developers? Our panel explores this strange new world in which we find ourselves


Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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