PC Connects London 2019 - Meet the Speakers - Andy Vaughan, Dolby Digital

PC Connects London 2019 - Meet the Speakers - Andy Vaughan, Dolby Digital

Ahead of PC Connects London 2019 on January 21st and 22nd we are catching up with some of the big names that we have on-stage at the show.

Today, developer relations manager Andy Vaughan from audio specialists Dolby Digital shares his thoughts about how to get into the games industry as well as the impact and staying power of the battle royale genre 

Tell us a bit about the company. 

Dolby creates audio, video and voice technologies that transform entertainment and communications at the cinema, at home and at work.

What does your role entail?

I work with game developers of all stripes to help them get up to speed with the newest and most immersive audio formats available. I help advise on studio setup, software pipelines, and mixing strategies while also bringing Dolby’s other groups such as marketing, studio services and engineering to the table to support development, launch and post-launch activities.

Why did you want to work in the games industry?

Game developers are an interesting breed. They’re very smart, sharp, resourceful and creative. At the end of the day, game developers seem to pull off minor miracles routinely by shipping incredibly engaging content and making it look easy. It’s inspiring to work with people who are so driven to create new experiences, to the very best of their abilities -- every time. More importantly, I’m an abysmal gamer, so this gives me a chance to be involved without having any actual game-play skill.

What advice would you give to anyone looking to get into it?

Don’t work in isolation. Nobody knows everything, so having that conversation with the grumpy coder in the other cube might just change your perspective, and get you past the problem/challenge of the day. Also, don’t be afraid to experiment and break things. The best way to learn is to be fearless with your experimentation. Do not let the fear of breaking something stop you…just make a backup before you go all “Juggernaut” on a team project. Wear sunscreen and make backups.

What are your thoughts on the industry in the last 12 months?

That battle royale genre seems to be here to stay, and I think it’s been interesting to see game developers adapt to that. It’s also exciting to see so many gamers completely entranced with the new game genre, and it will be interesting to see it evolve over the next 12 months.

What major trends do you predict in the next 12 months?

My predictions are awful. I predicted Twitter would never get off the ground. Still, in the cacophony that is battle royale, the narrative seems to have taken a back seat. I don’t think game developers are done with storytelling, and I think the coming year will show that there is still a massive appetite for a good story that is expertly crafted. While any good game title grabs your focus and keep you immersed, I think core storytelling is going to make a comeback in a way that competes with or complements the battle royale mania that we’re currently enjoying.

How has the games industry changed since you first started?

Indies seem to be bringing a lot more polish to their games in the last 5 years, and as a result, we’re seeing the gap between independent developers and triple-A studios narrow. There will always be the triple-A segment, but the ranks of up-and-comers have learned a lot from those who came before, and are bringing much more evolved titles to market that have started to blur the lines.

Which part of the Connects event are you most looking forward to and why?

I always look forward to the Indie Pitch. Every time I get to go to an independent game developer showoff/showdown, I always find at least one game that is attempting to tell a story in a way nobody has before.

Tickets for just PC Connects London 2019 are available right here, with tickets for the entire show on sale here  - buy now to save big. 

More info about the event can be found right here

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.