Though not the studio's first game by any stretch of the imagination, The Walking Dead is undeniably the release that put Telltale on the map. From that point onwards, the California-based narrative game developer became the go-to- place for interesting takes on existing IP.
After that point, Telltale released games based on the Fables IP - what became The Wolf Among Us - Minecraft, Batman, Game of Thrones, Guardians of the Galaxy, Borderlands with projects based other Marvel titles set to launch in the future.
Within years, Telltale was working on some of the biggest IP in popular culture right now - it was being trusted to put its stamp on the likes of TV's biggest show in Game of Thrones and some of Marvel's stable of IP.
And while this looks like a success story, in retrospect the cracks in Telltale's corporate strategy start to appear. Though it was bringing its take on some of the world's biggest entertainment franchise's to the video games space, that was all it had. While the company did have its own IP, such as Puzzle Agent, this wasn't an area invested in much once The Walking Dead kicks off the studio's meteoric growth.
Had Telltale had a more balanced portfolio between other companies' IP and its own, it would have been a more enticing proposition when on the hunt for ash to keep it afloat. But as it stands, Telltale had nothing in the way of value when it came to intellectual property which - sadly - when on the hunt for investment is more or less the name of the game.