indies
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- Indie Interview [3]
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"VR has the ability to immerse players more than any other medium": Jante Interactive discuss creating Tea is Served
"We're driven by the love for games that make you feel nice and cozy": Housefolk discuss creating endearing and lighthearted games
Chicken Scratch sit down to discuss creating fresh multiplayer experiences
City From Naught discuss Keyword2: Hotpot Detective and their experiences in Indie development
Bruno Cézar discusses thinking mixing outside thinking, comedy, and indie game development
We speak to Big Indie Pitch third-place runner-up Bruno Cézar
Ánimo Games Studio discusses their journey, coding and Star Stuff
Whacky Mole Studio discuss their development journey and Mineral Madness
We speak to Big Indie Pitch third-place prize winner Whacky Mole Studio
One Trick Entertainment sit down to discuss indie development and finding a fresh approach to horror
We speak to our recent Big Indie Pitch runner-up One Trick Entertainment
Enchanted Works discuss finding creativity and uniqueness in indie development
We speak to our recent Big Indie Pitch winner Enchanted Works
Dracma Studios looks to reinvent the classics through Candle Knight
We speak to our recent Big Indie Pitch third place runner-up Dracma Studios
Floppy Club discuss combining game creation with music creation
We speak to our recent Big Indie Pitch second place runner-up Floppy Club
Rocket Adrift discuss putting empathy, compassion, and community and the forefront of creation
We speak to our recent Big Indie Pitch joint second place runner-up Rocket Adrift
We speak to Big Indie Pitch runner-up Yaldi Games about making the world a more wholesome place
We speak to our recent Big Indie Pitch runner-up Yaldi Games