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Hytale cancelled as Hypixel Studios winds down

Hytale cancelled as Hypixel Studios winds down

Ambitious procedurally-generated sandbox title Hytale has been cancelled by developer Hypixel Studios. 

In a post on Twitter, CEO Aaron "Noxy" Donaghey announced that the company would start the process of winding down in the coming months. The reason for Hytale being cancelled is seemingly that it was too ambitious for the studio to actually make. 

"Over time, as our vision evolved and the genre matured around us, the bar kept rising," Donaghey wrote.

"Our technical ambitions grew more complex, and even after a major reboot of the game engine, the team found that Hytale still wasn’t as far along as it needed to be. It became clear we’d need a lot more time to get it to a place where it could support the ambitious vision for the game.

"We looked at reducing scope, adjusting timelines, and finding new angles to keep moving forward. But each of those options would have meant compromising on what made Hytale special in the first place. It wouldn’t have been the game we set out to make. And it wouldn’t have been the game you deserve.

"This is a painful decision. We still believe in Hytale. We believe in the team, and are forever grateful to every member, past or present, who poured their love into the game. We’re also incredibly proud of the work we did: the world we imagined, the risks we took, and the heart we poured into this project. None of that can be taken away. And just to clarify - this doesn't affect the Hypixel server on Minecraft. It's run separately from Hypixel Studios and will continue to operate as usual." 

Hypixel was acquired by League of Legends maker Riot Games in 2020. 


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.