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EA makes job cuts at Respawn

EA makes job cuts at Respawn

Electronic Arts is making layoffs at Titanfall and Apex Legends developer Respawn. 

The studio took to Twitter to announce that it was making job cuts, saying that these were tied to two "early-stage incubation" projects, adding that the layoffs were not "easy". 

Bloomberg reports that around 100 staff are impacted by this set of job cuts. The outlet also reports that one of these cancelled projects was an extraction shooter set in the Titanfall universe codenamed R7. Respawn has said that it is still focused on development for Apex Legends and its Star Wars titles. 

On top of the cuts at Respawn, there are further redundancies at EA; between another 300 and 400 workers are impacted, primarily in the company's Experiences team, according to IGN.  

“As part of our continued focus on our long-term strategic priorities, we’ve made select changes within our organisation that more effectively aligns teams and allocates resources in service of driving future growth,” EA rep Justin Higgs said of the layoffs. 

In its post on Twitter, Respawn said: "These decisions aren't easy, and we are deeply grateful to every teammate affected — their creativity and contributions have helped build Respawn into what it is today. We're offering meaningful support to those impacted, including exploring new opportunities within EA.
Looking ahead, our commitment to player-first experiences remains unchanged. Innovation has always been at the core of Respawn's identity, and it continues to drive how we build the future - from evolving live experiences to crafting new worlds and stories." 

 


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.