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BioWare sheds staff following Dragon Age: The Veilguard

BioWare sheds staff following Dragon Age: The Veilguard

EA's BioWare studio is cutting staff as it focuses on the next entry in the Mass Effect series. 

In a post on the developer's website, general manager Gary McKay (pictured) wrote that it has moved some of its employees to other teams within Electronic Arts.

There's no figure put on how many staff are affected by this, but IGN reports that a "smaller number" of devs from the Dragon Age team have been made redundant. 

McKay added that Mass Effect is being developed by a core team that is being overseen by veterans of the original trilogy, such as Mike Gamble, Preston Watamaniuk, Derek Watts and Parrish Ley.

This cutting of staff is seemingly in keeping with the company cutting 50 jobs back in 2023 in the name of making it a "more agile and focused" studio. In fact, McKay literally uses those words in this statement. 

"In keeping with our fierce commitment to innovating during the development and delivery of Mass Effect, we have challenged ourselves to think deeply about delivering the best experience to our fans," he wrote. 

"We are taking this opportunity between full development cycles to reimagine how we work at BioWare.

"Given this stage of development, we don’t require support from the full studio. We have incredible talent here at BioWare, and so we have worked diligently over the past few months to match many of our colleagues with other teams at EA that had open roles that were a strong fit.

"Today’s news will see BioWare become a more agile, focused studio that produces unforgettable RPGs. We appreciate your support as we build a new future for BioWare." 


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.