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Bossa partners with Coherence for Lost Skies

Bossa partners with Coherence for Lost Skies

UK developer Bossa Studios has partnered with multiplayer network engine Coherence for its upcoming project Lost Skies,

The deal sees the tech power the co-op action title, which sees one to six players teaming up to try to survive in a world of floating islands. If this sounds familiar, it is certainly reminiscent of Bossa's World Adrift, with whom it teamed up with Improbable to use its SpatialOS.

“Our creative strategy at Bossa is to make the ‘us against the world’ genre of player-versus environment games the most fun possible for our community, whether they are playing solo or with friends,” Bossa co-founder Henrique Olifiers (pictured) said.

“Coherence offers us a powerful and flexible system for the multiplayer component of Lost Skies. And, by hosting games locally using peer-to-peer networking, Coherence gives us a proven, low-cost and robust approach to networking that means we can concentrate on delivering a huge, engaging and constantly evolving world for players to create and explore with us.”

Coherence co-founder Dino Patti added: "We are really excited to have such a well-respected studio in Bossa Games using coherence to bring a compelling title to the multiplayer universe. They have adopted our technology and selected the features that met their needs to bring their dream game to life. Unleashing the creativity of our users and ridding them of the significant technical worries that have plagued multiplayer game dev before coherence is something that we are particularly proud of - it's exactly why we are building this revolutionary technology.”

Playdead boss Patti founded Coherence in 2019.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.