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Bossa moves to hybrid remote working and in-office model

Bossa moves to hybrid remote working and in-office model

London-based games developer Bossa has shifted to allow staff to work either in the office or remotely.

In a press release, the studio said that this change was brought on by – what else? – the COVID-19 coronavirus pandemic, with 78 per cent of staff saying they either preferred working from home or were neutral. 43 per cent of staff said that they had seen an increase in productivity during lockdown, with only 11 per cent saying that they were getting less done.

“Once we had everyone in the business setup to work from home we began to consider what the future was for working at Bossa,” Boss COO Vince Farquharson said.

“We had heard a lot of positive comments from staff and our first step was to gather feedback and quantify it. Was everyone happier and able to do their jobs? Was it feasible for them to continue to work from home. The feedback was overwhelmingly positive, so we knew we had a will, but we had to work out the way. Bossa is built of specialist teams who all have different working needs. However, not a single area of our business, from the development teams of Surgeon Simulator 2 and I Am Fish through to Marketing and People, has found working from home to be negative. Additionally, management team members are the most supportive of continuing this way of working.”


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.