Hasbro claims Activision can't find Transformers game hard drives

Hasbro claims Activision can't find Transformers game hard drives

Toy giant Hasbro has said that it cannot release the Transformers games it partnered with Activision for as the company cannot find the hard drive they are on.

That's according to a spokesperson from the toy company, who told fansite Transformer World 2005 that the Call of Duty maker does not know whether the hard drive the source code is on is still in the building.

"Sadly, apparently Activision’s not sure what hard drives they’re on in their building," they said.

"When a company eats a company that eats a company things get lost, and that’s very frustrating. Hope is that now that the deal is moving forward with Microsoft and Xbox that they’ll go through all of the archives and every hard drive to find it all, because it’s an easy Game Pass add. We want those games back up for people to have a chance to play."

Hasbro has been working on Gamer Edition – a line of toys based on its Transformers video games – and says it has had a hard time recreating characters from the Activision titles.

"[We] had to load up the games on older platforms because there were some deco details we couldn’t find: we have the CAD [3D model], but it’s not coloured," the spokesperson continued. "So we had to find some of the character details within the games themselves."

They added: "Hasbro has some of the game assets, including everything from Fall of Cybertron, but it's hit-and-miss. "For [War for Cybertron], we had to rip it ourselves, because they could not find it: they kept sending concept art instead, which we didn’t want, we need the CAD. So we booted up an old computer and ripped them all out from there. Which was a learning experience and a long weekend, because we just wanted to get it right, so that’s why we did it like that."

Activision pulled its Transformer titles from Steam in 2017, likely owing to licensing fees.

We've reached out to Activision for comment. 

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.