IGDA creates toolkit to make proper crediting simpler

IGDA creates toolkit to make proper crediting simpler

Industry trade body the International Game Developers Association (IGDA) is working to create a new toolkit to ensure people working on a project are properly credited for their work.

The organisation's Game Credits special interest group (SIG) has been working with the Engineering and Accessibility SIGs to build a "robust-yet-modular" tool kit for developers using Unreal and Unity. This is open source and can seemingly be tweaked easily to meet the needs of studios using it.

This comes in the wake of the 2023 State of Credits survey, which showed that 51.3 per cent of respondents never, seldom or only sometimes received credit for their work. 83.1 per cent of respondents replied either 'no' or 'unsure' when asked whether their employer had a credit policy.

“The IGDA Game Credits SIG's fundamental mission is to advance inclusivity and best practices for credit attribution, which has an impact on career and award chances," the chair of the IGDA's Game Credits SIG Katie Golden said.

"The new resources and the 2023 policy should enable studios and publishers all around the world to use them to develop their own best practices. We want all of our colleagues in the video game business to feel involved and support our policies so that we can lead the change globally."

This comes under a year after the IGDA first set about trying to tackle poor credit practices in games.

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Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.