Rainbow Six Siege hit 55m players in 2019

Rainbow Six Siege hit 55m players in 2019

Ubisoft's online shooter Rainbow Six: Siege now boasts 55m registered players.

That's according to the company's financial report for the three months ending December 31st, 2019, and shows the firm bringing in 20m new users since June 2018. Ubisoft also claims that Siege saw an all-time high for monthly active users in December.

People aren't just playing the 2015 release, either; they're spending more than ever, too. Ubisoft reports that during the last quarter, Rainbow Six Siege saw two all-time highs for daily average revenue per user (in English: players were spending more each day on average).

"Over the past ten years, the Group has radically transformed itself and delivered significant return on its investment," CEO Yves Guillemot (pictured) said.

"We achieved this by overhauling our portfolio, with a strong presence now in multiplayer games, esports and RPGs. By undertaking a deep-seated digital transformation, with an explosion in player engagement and PRI. By developing our expertise and infrastructure so as to offer best-in-class live experiences. By ramping up Uplay, which is now our fourth-leading digital platform in terms of sales. By releasing five profitable new brands and owning all of our franchises.

"And by delivering a powerful comeback for Assassin’s Creed, sustained growth for Far Cry and incredible success for Rainbow Six Siege – a best seller and one of the greatest esports games of the past five years. As a result, the number of hours played on our PC and console games increased from 2 billion in 2016 to 4.5 billion in 2019."

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.