Polish games giant CD Projekt saw its revenue rise by almost 70 per cent year-on-year for the first half of 2020.
In its financial release for the six months ending June 30th, the company reported zł364m ($97m) in revenue sales, while profit increased to zł147m ($39.2m). Like many games firms, CD Projekt has benefitted from the COVID-19 coronavirus pandemic, with people staying at home to try and halt the spread of the virus.
"This improvement in our earnings compared to the past year is due, among others, to the unceasing popularity of The Witcher 3, including excellent sales of its Nintendo Switch edition, as well as releases of other games from The Witcher universe on new hardware platforms," CFO and VP Piotr Nielubowicz (pictured) said.
"In late 2019 Gwent was made available to users of iOS devices, with the Android release following in the first half of the current year. We also released Thronebreaker for Nintendo Switch. The mobile editions of our games – another first for us – have met with very positive reception among gamers.
"The Group’s earnings also benefited from the free movement restrictions introduced in many countries in light of the coronavirus pandemic. Gamer interest spiked during the lockdown period, with many people trying out video games for the first time in their lives, or returning to this form of entertainment after years of inactivity – mostly as a result of the easy availability of video games on digital distribution platforms, without the need to leave one’s home."
CD Projekt also revealed that 1.7m people tuned in for the first episode of its Night City Wire series of broadcasts to promote the upcoming Cyberpunk 2077.