The Witcher 3 hits 50m sales as CD Projekt celebrates best quarter yet

The Witcher 3 hits 50m sales as CD Projekt celebrates best quarter yet

Polish games firm CD Projekt has reported that the three months ending March 31st, 2020 was its best quarter to date.

Speaking in a webcast, the company's CFO Piotr Nielubowicz said that the firm had brought in zł193m ($48.2m) for the period. That's an increase of two-and-a-half times year-on-year. Meanwhile, CD Projekt was five times as profitable as it was in Q1 2019, with a net profit of zł92m ($23m).

This was due to continue strong sales of The Witcher 3: Wild Hunt, which came out just over five years ago. CD Projekt revealed that more than 50m copies of the game have been sold during that time. This is in part due to the Nintendo Switch edition, which was released in October 2019, but The Witcher Netflix show no doubt contributed to CD Projekt's success. 

Increased sales on the company's storefront will have had a positive effect on the company's financials, but the other large contributing factor during this period was – of course – the COVID-19 coronavirus pandemic.

"Growing popularity of video games in light of movement restrictions and stay-at-home orders introduced in many countries," Nielubowicz said.

"We're very happy that in this difficult period, our video games provided joy and entertainment to millions of people around the world."

During Q1 2020, CD Projekt spent zł54.3m ($13.6m) on R&D, a slight decrease on the same period last year. This is largely funding development of the eagerly-anticipated Cyberpunk 2077.

The firm's selling costs increased, too, rising 55.5 per cent to zł34.6m ($8.6m). This includes marketing costs, which have increased due to the forthcoming Cyberpunk 2077.

Given that E3 isn't taking place this year, CD Projekt is holding its own event to show off Cyberpunk 2077. Night City Wire will be broadcast on June 11th of this year.

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.