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SuperData: Fortnite made $1.8bn in 2019 alone

SuperData: Fortnite made $1.8bn in 2019 alone

Battle royale giant Fortnite was the top game by digital spending for the second year running in 2019.

That's according to research firm SuperData, which reports that Epic's title brought in $1.8bn in digital revenue for the 12 month period. The company didn't reveal how much Fortnite made during 2018, so it's hard to know what that $1.8bn means comparatively. It is likely lower than the amount Epic's battle royale made the year before.

Overall, digital games spending rose three per cent to $120.1bn, with PC forming $29.6bn of this figure. That's a 17 per cent decline on the $35.7bn that was spent on this platform during 2018. Free-to-play maintained its grasp on the market, once again accounting for 80 per cent of digital spending. That's largely down to mobile giants like Candy Crush Saga.

Premium games saw a five per cent decline year-on-year, with SuperData saying there were fewer smash hits during 2019. This is pretty normal given that we're at the end of the console hardware cycle and we'll likely see a rebound in 2020 and 2021.

SuperData reckons that premium titles will be behind $19.8bn in 2020 due to a strong release slate that includes Cyberpunk 2077, The Last of Us Part II and Animal Crossing: New Horizons.

Mixed reality revenue rose 26 per cent year-on-year, with VR and AR bringing in $ 6.3bn for 2019. Standalone headsets like Oculus' Quest made up 49 per cent of hardware shipments.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.