Revenue up 69% year-on-year for at Life is Strange maker Dontnod

Revenue up 69% year-on-year for at Life is Strange maker Dontnod

French games developer Dontnod has reported a 66.8 per cent increase in revenue year-on-year for the first half of 2019.

The Paris-based studio reports revenue of €7.8m ($8.6m) for the six months ending June 30th, over 2018's €4.7m ($5.1m) with operating income almost doubling to €9.1m ($10m). Dontnod says increased revenue was driven by a 58 per cent - €1.3m ($1.4m) - rise in royalties, largely down to the success of Vampyr. That title shifted 450,000 copies in its first month on shelves back in June 2018, Dontnod revealed at the time. 

The IP is also making its way to the silver screen with the French developer selling the TV rights to 21st Century Fox in August 2018

Company chair and CEO Oskar Guilbert (pictured) also called out the Epic Game Store for providing it with greater money, likely a reference to the Fortnite maker's 88/12 revenue share opposed to the 70/30 that is the industry standard.

“Current changes in the economic environment present a disintermediation in favour of video games developers like Dontnod," he said.

"This disintermediation is driven by new digital distribution platforms like Epic Game Store and provides greater concentration of revenues for us. This propitious environment is a perfect setting for our strategy involving the development of original creations to strengthen our position in the value chain and retain our intellectual property by increasing our share in co-production programs.”

Dontnod floated on the Euronext Growth Index in May 2018, raising €30.5m ($33.6m) in the process. 

PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.