Digital revenue grew 5% year-on-year to $9.02 billion in July

Digital revenue grew 5% year-on-year to $9.02 billion in July

Global digital revenue increased by five per cent year-on-year to $9.02 billion in July, according to SuperData Research.

The worldwide grossing increase is driven by mobile, which grew 14 per cent. PC and console meanwhile saw a decline, with the latter seeing a 50 per cent drop in free-to-play spending.

Last months top-grossing titles were Dungeon Fighter Online, Grand Theft Auto V and Honour of Kings for PC, Console and Mobile respectively. Battle royale titles continue to perform well, securing two places on both PC and console.

On mobile, Tencent remains dominant, not only has it claimed the top spot, but Tencent-owned company Supercell sees two titles hit the top 10. Clash of Clans and Clash Royale secured seventh and ninth place respectively.

Elsewhere, it's estimated that Playerunknown's Battlegrounds sold over one million units on PC with an average selling price of $18. However, sales for the game are still down from last year.

EA's Apex Legends Season two generated $37 million across both PC and console in July, over double what it made in June. However, this is half of what it made during season one in March.

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