Games communications platform Discord is the latest store to reject the 70/30 revenue split, announcing today that in 2019 developers will be able to keep 90 per cent of revenue from game sales.
In a blog post, the firm revealed that starting next year developers will be able to self-publish on the platform and only give ten per cent of earnings to Discord.
Discord launched its storefront in October, allowing its more-than 200m users to buy games on the platform.
This news comes at a time when Valve's 70/30 share looks increasingly archaic, especially with Fortnite firm Epic rolling out its own storefront with an 88/12 revenue share. Steam looks even more out of touch with the news that projects that generate more than $10m in revenue will only pay a 25 per cent cute; those that make more than $50m will share a 20 per cent slice.
This 90/10 revenue share makes Discord one of the most competitive offerings out there, with only indie platform Itch.io really able to compete. It remains if other platforms with a 70/30 revenue share, such as GOG.com and Humble, will follow suit in being more competitive with rev shares.
"Starting in 2019, we are going to extend access to the Discord store and our extremely efficient game patcher by releasing a self-serve game publishing platform," the firm announced.
"No matter what size, from triple-A to single person teams, developers will be able to self publish on the Discord store with 90% revenue share going to the developer. The remaining 10% covers our operating costs, and we’ll explore lowering it by optimizing our tech and making things more efficient.
"We will also empower developers to communicate with their players by improving Verified Servers, extending their ability to add great content to the Activity Feed, and more. We believe if we iterate and work with developers, we can reverse platform fragmentation in the game industry while connecting developers and players closer together."