Games and software development firm Epic has announced the rollout of a new retail platform.
The headline feature on this new venture is the competitive revenue share terms; developers will be keeping a whopping 88 per cent of cash made from games, compared to just 12 per cent going to Epic. The store is set to launch 'soon' with a curated selection of games, and will be opening up to other projects and platforms throughout next year.
"As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players," said Epic Games founder and CEO Tim Sweeney (pictured).
"Thanks to the success of Fortnite, we now have this and are ready to share it with other developers."
This comes as Valve announced changes to its own revenue share terms. Developers pay 30 per cent of money made on Steam, a figure that drops to 25 per cent once a project makes more than $10m and dips even further to 20 per cent when they get over $50m. This has been met with a fairly negative reception from the development community, particularly indie studios.
Yesterday, PCGamesInsider.biz wrote that Steam's time was up as the platform works for fewer and fewer developers alongside myriad emerging platforms such as Discord, Kongregate's Kartridge and now Epic.
Fortnite, the project that seems to have made this possible for Epic, now has 200m players.
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