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PC Connects London 2019 - Meet the Speakers - Ricardo Flores, Fun Punch Games

PC Connects London 2019 - Meet the Speakers - Ricardo Flores, Fun Punch Games

Ahead of PC Connects London 2019 on January 21st and 22nd we are catching up with some of the big names that we have on-stage at the show.

Portuguese developer Richardo Flores from Fun Punch Games, the studio behind Striker's Edge, tells us about his journey into game development. 

Tell us a bit about the company. 

Fun Punch Games is an award winner and many time nominee indie studio based in Lisbon. With a mix of senior and young developers, we are platform and engine-agnostic delivering A to Z game creation on mobile or console. Big focus on the gameplay mechanics and loops. Strong on art direction and even stronger on problem-solving.

Real-time strategy multiplayer game Strikers Edge is our only published title for now since we have been working on a couple of other titles for other dev teams.

What does your role entail?

I'm responsible for biz dev, as well as managing the production schedules and deadlines.

Why did you want to work in the games industry?

I guess it was a childhood dream? I started by owning a video games store back in the 90s, starting developer web and Java games and later evolved to working in production and biz dev. Why? Because I love how this industry works and how creative we can be as a media.

What advice would you give to anyone looking to get into it?

Scope, there are many talks and lessons about it, but scope it's the major hurdle for those that are starting in the industry. Your team real development capacities vs what you want your game to be. Ad to that the development timeline and the time to market opportunity and you will have already a complicated equation. From what I learn it's better to fail fast and learn, so make it, launch it and evolve to the next level.

What are your thoughts on the industry in the last 12 months?

Fortnite? It was there to happen already last year but this last 12 months it shaped how we now think on Battle Royale games, free to play cross-platform games and new monetisation and stores models. It brought a new flavour of hardcore gaming to the mobile and the "magic" of free-to-play to consoles. It also proved the Influencers power to marketing you actions and new game content.

What major trends do you predict in the next 12 months?

More hardcore games on mobile, I believe that this niche will get bigger. More free-to-play on the console and PC side. 2019 will be that gap year where we will be waiting for the new consoles generation. AR game will continue to evolve and I would love to finally seed a killer game working on it.

How has the games industry changed since you first started?

A lot and not so much there are cycles. But I would say that today we can focus more on the gameplay and the experience and not so much on the technology. The actual engine philosophy gave more liberty to artists and game designers.

Which part of the Connects event are you most looking forward to and why?

Connects is the best networking event you can get. Content wise I'm looking for all things about the new stores and platforms. Connects X track is one to follow


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.