More controversy from the world of Star Citizen now as Cloud Imperium co-founder Chris Roberts defends the game from accusations of being pay-to-win.
Last week, the studio announced it was removing its cap on how much in-game currency player scan have from its previous limit of 150,000 United Earth Credits (UEC).
Members of the community pointed out that this could lead to currency manipulation or even mean one user could totally control the economy.
"Some people are worried that they will be disadvantaged when the game starts for ‘real’ compared to players that have stockpiled ships or UEC," Roberts wrote.
"This has been a debate on the forums since the project started, but this is not a concern for me as I know what the game will be and I know how we’re designing it.
"There will always be some players that have more than others, regardless of whether they’ve spent more or played more, because people start at different times and play at different paces. This is the nature of persistent MMOs. Star Citizen isn’t some race to the top; it’s not like Highlander where “There can only be one!” It is an open-ended Persistent Universe Sandbox that doesn’t have an end game or a specific win-state. We are building it to cater to players of all skill levels, that prefer PvE or PvP, that like to play solo or in a group or a large organization, that want to pursue various professions, some peaceful and some combat orientated. This is the core philosophy of Star Citizen; there isn’t one path, nor is there one way to have fun.
"This may be a foreign concept to gamers as the majority of games are about winning and losing, but Star Citizen isn’t a normal game. It’s a First Person Universe that allows you to live a virtual life in a compelling futuristic setting. You win by having fun, and fun is different things to different people."