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Cloud Imperium opening Manchester studio

Cloud Imperium opening Manchester studio

Star Citizen maker Cloud Imperium Games is opening a brand new studio in Manchester in the UK.

The outfit is set to open its doors in May 2022 and there are hopes to employ 700 people by 2023 and 1,000 people by 2026. This will be the fifth location that Cloud Imperium boasts, following LA, Austin, Frankfurt, Montreal and the UK.

“Manchester is where I started my video game career, when I was hired to write the Game of the Month for BBC Micro User, back in 1983 at the ripe age of 14, so it makes me very happy to announce that we have signed a long-term deal for our biggest office yet, in downtown Manchester," Cloud Imperium CEO Chris Roberts (pictured) said.

"Manchester is one of the most vibrant and modern cities in Europe, with strong education links and high connectivity, offering outstanding opportunities and quality of life for our team. The new Enterprise City space is the perfect home for game development, with its deep investment in businesses focused on media, technology and creativity. Manchester joins Los Angeles, Austin and Frankfurt as home to Cloud Imperium’s team, working in partnership with our community of players on Star Citizen and Squadron 42.”

Greater Manchester Mayor Andy Burnham added: “Greater Manchester is an ambitious tech hub and has become a magnet for digital talent, with a community of industry pioneers, specialist academics and creative minds. We look forward to welcoming Cloud Imperium Games to the city-region in 2022 - in a move set to bring 1,000 jobs over the next five years, along with the opportunity for the region to play a new role in the future of gaming.”


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.

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