Playerunknown's Battlegrounds European servers are going to be handled by infrastructure specialist Multiplay moving forwards.
The deal was announced via Multiplay's site, with the firm saying that it will be applying its own 'managed hybrid cloud service' to the battle royale giant. The company claims this will result in optimised servers.
This follows Multiplay being acquired for £19m by engine and middleware firm Unity in December of last year. Previously, the company was owned by UK High Street retailer GAME, who bought both the esports and infrastructure divisions of Multiplay back in 2015 for £20m.
The company has handled servers for the likes of Titanfall 2, DayZ and Rocket League.
“This partnership with Multiplay will allow us to improve our game server’s performance and deliver a smoother experience to PUBG fans in Europe,” said Chang Han Kim, CEO of PUBG Corp. “Multiplay’s expertise and dedication, paired with the resources that Unity offers have made them key partners we love working with. We look forward to building a long term partnership with the team at Unity.”
Multiplay managing director Paul Manuel added: “PUBG is a session based multiplayer game on an enormous scale and therefore the perfect fit with Multiplay’s server scaling technology and live ops service. We’ve worked closely with the PUBG team to not only optimise infrastructure resources and reduce costs, but also to deeply understand the unique server challenges of the battle royale genre. Multiplay and Unity will be ensuring that the player experience is highly optimised, allowing the PUBG team to focus on evolving this amazing game, leaving us to do what we do best, keeping the gamers online and connected.”