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Ubisoft outlines further anti-cheat measures for Rainbow Six: Siege

Ubisoft outlines further anti-cheat measures for Rainbow Six: Siege

Stopping bad actors is a focus for most game developers and publishers at the moment and Ubisoft is no different.

In a post on the Rainbow Six: Siege website, the firm wrote that it was using a few different tactics to try and stop cheating in its online shooter. The firm has been examining its own architecture to look for flaws and fix them ahead of the developers of cheats exploiting them.

Furthermore, the French publishing giant says that as of the week of July 16th, it will be banning the first wave of players that have used cheats. Ubisoft says this will affect in the region of 600 accounts from around the globe.

Furthermore, two-factor authentication will soon be required in order to play ranked. It's unclear when this is happening, as Ubisoft is still testing the tech behind this, but it looks like it'll be in the near future.

And finally, Ubisoft is looking into changes to Match Making Ranking, namely negating the MMR

"This list is not exhaustive, but are some of the top priorities we are working on," the company wrote.

"As mentioned above, we will not be sharing ETAs until we have a confirmed live date for each item. We are committed to delivering a fair and balanced experience for all players, and providing visibility on where our efforts are focused is the first step to improving that experience."

Rainbow SIx: Siege launched at the end of 2015 and as of June 2018 has more than 35m players having added in five million new users in just three months. 

Ubisoft has been working hard do try and stop bad actors in its game; earlier this year, the firm revealed how it was planning on cutting down on toxicity in the community having beefed up the game's ban system to combat homophobia and racism.


Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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