Each Friday, we collect the biggest stories and the hottest features of the week.
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1. 'We left 343 to start Midwinter because we wanted to build ambitious games that didn't seem possible within the traditional structure of triple-A'
Halo 5 veteran Josh Holmes talks about leaving 343 Industries to set up brand new studio Midwinter Entertainment, teaming up with Improbable and what his team are hard at work with
2. "The middle ground between success and failure doesn't seem to exist on Steam anymore which is a difficult thing"
PC Building Simulator producer Stuart Morton tells us about the project's early success, why publisher The Irregular Corporation opted for Early Access and how it got hardware firms on board
3. How Motion Twin stopped Dead Cells being just ANOTHER game with roguelike pixel art Metroidvania elements
Marketing and comms man Steve Filby takes us behind the scenes on the French-made indie hit
4. Inside Track - Natalie Griffith tells us about brand and marketing firm Identity Spark's five years
"We specialise in brand strategy, content marketing, social media strategy and community management but touch on all areas of marketing and comms when needed"
5. "We had a good game and following with the first Vermintide - but you never know when you do a sequel"
In which Fatshark CEO Martin Wahlund tells us about the early success of Vermintide 2 and what the studio's plans for the future are