PUBG Corp buys New York's MadGlory to work on community development tools

Date Type Companies involved Size
March 12th, 2018 PUBG Corp Not disclosed
PUBG Corp buys New York's MadGlory to work on community development tools

The studio behind battle royale behemoth Playerunknown's Battlegrounds PUBG Corp has acquired MadGlory for an undisclosed sum, according to

That New York-firm is centered on creating third-party tools for games, and in the past has created matchmaking engines, registration rewards party chat systems, game APIs. In the past, the company has done this Tencent, Psyonix, Riot, Warner, Epic, Bethesda and BossKey.

Under its new home, MadGlory will be building tools for community developers. 

"When you mix a uniquely talented studio with millions of passionate players you get something truly special," said MadGlory CEO and founder Brian Corrigan.

"We are excited and humbled to join the ranks of the PUBG Corporation and we look forward to helping shape the future of PUBG."

This comes shortly after PUBG Corp announced the Developer Portal as part of its 2018 roadmap, which will be released on April 2nd.

"Our Developer Portal will introduce the PUBG Developer API, a development blog, and technical notes regarding game updates," creative director Brendan Greene said.

"The API Service will support developers in the community by providing player and match data around gameplay performance. It will also provide match-level, season-level, and lifetime-level data for developers to create compelling resources for players.

"Another interesting and useful application of our API will allow esports groups and other third parties to create custom games within PUBG. This will enable esports groups to effectively manage games while minimizing ongoing technical work on the part of PUBG Corp."

Editor - PC Games Insider

Alex Calvin launched in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.


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