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PC Connects London 2018: Meet the Speakers - Cash DeCuir, Failbetter Games

PC Connects London 2018: Meet the Speakers - Cash DeCuir, Failbetter Games

Ahead of PC Connects London on January 22nd and 23rd, we have been speaking to some of the wonderful speakers who are going to be sharing their insight at the show. 

Failbetter's Cash DeCuir tells us a bit about his narrative-based talk from the show

Tell us a bit about who you are and what you do?
I'm Cash DeCuir. I'm a writer and designer at Failbetter Games. I'm currently working on our next major title, Sunless Skies; I'm also creative lead on our flagship browser-game, Fallen London. I've worked on Sunless Sea: Zubmariner. In my spare time, I also work on a narrative-driven mobile game called Over the Alps, which has been described as Tintin meets The Great Escape.

What are you going to be talking about at PC Connects London 2018?
I'll discuss choice in games: what it means for the player to make a decision, and ways to help writers find the most engaging choices to present to their audience.

What is your favourite PC game from 2017 and why?
There were so many wonderful releases in 2017! I don't know I can pick a single favourite. I think the one I spent the most time with was Hollow Knight. I was delighted by how right everything felt in the controls, the playstyle choices offered by the badges, and just how masterfully the levels were designed. There's so much to pull out of it; more than I can discuss here!

What do you think are going to be the biggest trends and releases of 2018 for PC?
I've a keen interest in 'tagging' systems, and I think more and more they're coming to the fore. If a storyteller can create an ecosystem of variables, and design parameters whereby specific (interesting, flavorful) events are triggered when the right set of variables are in play, then wonders we've not yet dreamed of can come to fruition. Divinity: Original Sin 2 played to this in a strong way.

What are you most excited for in the PC games market right now?
What next comes from the indie scene. I've never been one to believe in the indiepocalypse, only in rises and falls. I think we'll see some new ways ahead for indies in the coming soon.

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PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.