A point echoed by more or less every speaker during the LGF Working Culture Forum highlighted the importance of a company culture.
Space Ape's John Earner said defined company culture as "values, customs and traditions", but went on to point out that it is not something you can introduce right at the start. During the early hiring phase of your studio, a company culture will come across as fake or disingenuous.
"When you're starting, culture is one thing - hiring," he said.
"Who you pick is everything. They don't need customs of traditions. Culture and tradition early on comes across as fake. Culture is partially for people who aren't there. Getting hiring right is the most important thing."
He added: "Don't hire your friends; hire people who could be the foundation of your culture."
Splash Damage associate creative director Andreas Gschwari added that company culture is something that has to be really considered when hiring because if you hire someone who is the wrong fit, you risk damaging your studio's balance.
"Every time you hire someone you run the risk of diluting your culture," he explained.
"You can add people to contrary to who you are as a company. Hiring people from different countries and backgrounds can change how the company feels."
Gschwari said that an official company culture was actually a relatively new addition to the studio - the firm had started off as a group of friends who liked making multiplayer games, and over its history, the outfit hadn't actually stopped to consider what its culture stood for.
Eventually, the firm came up with: "We create lifelong friendships by making blockbuster multiplayer combat games that champion team-play."
Space Ape's Earner also said that one way to gauge what a company's working environment is like is to see how they treat their leavers. Some people will simply not be right for your company, and that's absolutely fine.
"As you grow, one pitfall is realising that you're not for everyone," he said.
"People might be wonderful with what you do, but won't want to work there. A good litmus test of a games company is seeing how they treat their leavers."