EA Motive studio founder and Jade Raymond has left the publisher.
As reported by Venturebeat, SVP for mobile, Maxis and Bioware Samantha Ryan has taken over in a leadership role for the Montreal-based Motive.
Ryan will now oversee all of the company’s North America studios, except for Respawn and EA Sports (Vancouver).
Ryan will report to EA head of global publishing Laura Miele.
Raymond joined EA back in 2015, having previously worked at Ubisoft. She was most famous for playing a key role in developing the Assassin’s Creed franchise, before later building up the company’s Toronto studio and working on Tom Clancy’s Splinter Cell.
There was no news on what Raymond's next move might be.
“With this change, Jade Raymond has decided to leave Electronic Arts,” said EA head of communications John Reseburg.
“In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure.
“We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.”
Raymond's departure comes after Amy Hennig left EA in July from her role as senior creative director on a brand new Star Wars game, which was canned by the publisher.