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Hi-Rez splits development staff into three teams

Hi-Rez splits development staff into three teams

Smite and Paladins maker Hi-Rez has divided development staff into three new studios.

Each of these will be focusing on one of the company's three projects. Titan Forge Games will be handling Smite, while Paladins will be managed by Evil Mojo Games. Finally, Realm Royale is being developed by Heroic Leap Games.

That's not all, either. There are two more services companies that are part of the Hi-Rez family. Skillshot Media will be building communities in the esports space, while Alacrity Arthouse will be providing technical art services.

“Our new Hi-Rez Publishing Group is designed as a service organisation, whose sole mission is to enable each of our partner studios to reach their full potential and best serve their respective gamer communities,” said Hi-Rez Studios president and Hi-Rez Publishing head Stew Chisam said.

“By structuring ourselves in this manner, we allow the organisation to scale to multiple games more easily, while ensuring our existing game communities receive a better, more focused service than ever before.”

Newly-promoted GM for first-party studios Chris Larson added: "The establishment of Titan Forge, Heroic Leap and Evil Mojo as standalone studios enables each of our development teams to fulfill their maximum potential and stay hyper focused on serving their individual player communities.

"We view game operation as a marathon, not a sprint. Our games are built to provide near constant updates over many years. By giving each major game its own dedicated studio and identity, we empower them to control their own destiny and focus exclusively on their player communities, while still having access to our leading shared publishing services."


Editor - PC Games Insider

Alex Calvin launched PCGamesInsider.biz in August 2017 and has been its editor since. Prior to this, he was deputy editor at UK based games trade paper MCV and content editor for marketing and events for London Games Festival 2017. His work has also appeared in Eurogamer, The Observer, Kotaku UK, Esquire UK and Develop.

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