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Here's what you missed at PC Connects London 2018's The Making Of track

Here's what you missed at PC Connects London 2018's The Making Of track

The final track at PC Connects London 2018 was The Making Of, in which we invited creators to take us behind the scenes of some of their most beloved projects.

We kicked off with a fireside chat, where the developers of a new video game adaptation of George Orwell's infamous novel Animal Farm told Fandom's Tom Regan about their decision to pursue this project. That was before Simon Sparks of Splendy Games shared how the studio made its live-action adventure game The Bunker.

Finishing up the first half of this track was Dominic Matthews from Cambridge-based Ninja Theory, who discussed how the firm made mid-tier hit Hellblade.

After the break, we kicked off with Spilt Milk's Andrew Smith, who told us about its ambitious MMO title Lazarus. Games London's Michael French then interviewed Miles Jacobson from Sports Interactive, discussing the changes the studio has made to the game based on real-world events.

Our penultimate talk was from Positech's Cliff Harris, who discussed the making of his car factory simulator Production Line, before Nina Adams from Auroch Digital told our audience about how the firm brought classic tabletop game Ogre to digital platforms.

This year's PC Connects London takes place on January 21st and 22nd

Videos for all the talks can be found below:

Tickets for just PC Connects London 2019 are available right here, with tickets for the entire show on sale here  - buy now to save big. 

More info about the event can be found right here


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.