The final track at PC Connects London 2018 was The Making Of, in which we invited creators to take us behind the scenes of some of their most beloved projects.
We kicked off with a fireside chat, where the developers of a new video game adaptation of George Orwell's infamous novel Animal Farm told Fandom's Tom Regan about their decision to pursue this project. That was before Simon Sparks of Splendy Games shared how the studio made its live-action adventure game The Bunker.
Finishing up the first half of this track was Dominic Matthews from Cambridge-based Ninja Theory, who discussed how the firm made mid-tier hit Hellblade.
After the break, we kicked off with Spilt Milk's Andrew Smith, who told us about its ambitious MMO title Lazarus. Games London's Michael French then interviewed Miles Jacobson from Sports Interactive, discussing the changes the studio has made to the game based on real-world events.
Our penultimate talk was from Positech's Cliff Harris, who discussed the making of his car factory simulator Production Line, before Nina Adams from Auroch Digital told our audience about how the firm brought classic tabletop game Ogre to digital platforms.
Videos for all the talks can be found below:
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