PC Games University was the third track at the inaugural PC Connects London, kicking off the second day with a wealth of talent sharing their insight.
This set of talks was taking our audience behind the scenes on the technical side of making games, from methods of prototyping and writing narratives to using HTML5 and developing across mobile and PC.
The track kicked off with Jagex's Mat Kemp sharing how the RuneScape maker was bringing its flagship MMO from PC to mobile and what learnings helped improve the original version. That was before Bave Grozdanov from BigBlue told us about molecular game design.
The Ubisoft developer was followed by freelance programmer Julian Adams, who was discussing the power of communities in game dev, after which Scirra's Ashley Gullen brought us up to speed on HTML5 technology and Rob Davis took us behind the scenes on how his studio Playniac prototypes games.
The track finished with Cash DeCuir from Failbetter discussing how to write choice in game narrative before Susan Cummings from Tiny Rebel shared how to make games in a decentralised manner.
Here's what you missed if you weren't at PC Games University at PC Connects London 2018:
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