The developer of Clair Obscur: Expedition 33 sees itself as the "first in a new wave" of a new way of making video games.
That's according to CEO and creative director Guillaume Broche, who told PCGamesN that he doesn't see the focus that has been placed on the game's relatively small team size is a bad thing. Sandfall itself is only about 30 people, but Expedition 33's development was bolstered by a number of contractors and external staff.
"We [recently] travelled a lot in Asia and visited a few Chinese studios, and I think we're the first in a new wave of how [the industry] makes games," Broche said.
"With the tech that's accessible now, it's much easier; it's still a shit ton of work, don't get me wrong, but it's easier to make a game that looks bigger than the size of the team [that's making it].
"We saw a lot of projects that aren't even 'adults' yet that are the same - they're made by smaller teams that are crazy ambitious, and they look and play well; I think they are going to be amazing games. I think it's just the start of a new wave, and I think that this kind of production will be more prevalent in the future - projects that take risks, feel very unique artistically, are very impressive visually, and hit above their weight.
"I think the fact that it impresses so much is because we are probably the first ones - or among the first ones - to do it, but I'm sure that we're just at the beginning of this kind of [development style]."
COO and producer Francois Meurisse added: "When we were creating the company, we were really inspired by games like Hellblade and A Plague Tale: Innocence, which proved that, with the right tools and teams, you can create some hits in realistic 3D with double-A teams. "We took [their successes] as proof that it was possible to dream big with a team of less than 50 people."











