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PlayStation's Hulst: We want studios to "fail early and cheapy"

PlayStation's Hulst: We want studios to "fail early and cheapy"

Sony Interactive Entertainment has implemented a more rigorous testing regime to ensure that projects aren't going the wrong way. 

That's according to studios boss Herman Hulst, who told the FT that since the expensive and very public failure of live-service title Concord, it had introduced new processes to ensure that this could not happen again. 

Concord is estimated to have cost $250 million and was pulled from shelves almost immediately following its release. It was part of a push by Sony to have more live-service titles. Since, the company has cancelled several projects that were in development. 

“I don’t want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply,” Hulst said. 

He continued; “The number [of live-service releases] is not so important. What is important to me is having a diverse set of player experiences and a set of communities.

“We have since put in place much more rigorous and more frequent testing in very many different ways. The advantage of every failure . . . is that people now understand how necessary that [oversight] is.”


PCGamesInsider Contributing Editor

Alex Forbes-Calvin is a freelance writer and photographer, mostly operating within the games industry. Over his career, he has written for the likes of MCV, Eurogamer, GamesIndustry.biz, The Observer, VGC and Esquire. That's on top of writing books for Dark Horse on RuneScape, Assassin's Creed, Dead Island 2 and more.