The developer of the recently-released and troubled MindsEye, Build A Rocket Boy, is cutting staff.
In a statement to IGN, the company confirmed that it had started the process of making some of its staff redundant, though declined to say how many workers would be affected by this decision. This follows reporting by IGN that layoffs at Build A Rocket Boy were imminent following the release of MindsEye.
"We can confirm that we have had to make the painful decision to notify our hardworking team of some internal changes at Build A Rocket Boy," the studio wrote.
"While we are working to reassign roles for as many of those impacted by these changes as possible, sadly we are initiating a formal consultation process that may result in redundancies. This decision has not been made lightly, and we are committed to handling this process with transparency, fairness, and respect for all employees. We will provide further details to the team over the coming weeks.
"The launch of MindsEye has been a significant milestone for Build A Rocket Boy, but we know that we still have a lot more to do to grow our community in the coming years. The challenges we’ve faced have only strengthened our resolve and, while we are deeply saddened by today’s decision and thankful to our incredible team, this shift allows us to focus on delivering ongoing updates and performance optimization for MindsEye, while also ensuring the long-term success of Build A Rocket Boy’s future ambitions."