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EA Motive turns to Unreal Engine 5 for Iron Man project

EA Motive turns to Unreal Engine 5 for Iron Man project

Motive Studios is going to be employing Unreal Engine 5 for its upcoming Iron Man game.

In a post on the company's website, general manager Patrick Klaus (pictured) wrote that the team had chosen Epic's tech as it would "empower" them to "work their magic and create something really special".

The company's previous release, a remake of horror classic Dead Space that came out earlier this year, was built using DICE's Frostbite tech. Motive previously used this for 2020's Star Wars: Squadrons.

"Since [the release of Dead Space], our focus has switched to the Iron Man project, giving us the opportunity to work (and play!) with another extraordinary property," Klaus wrote.

"We’re still early in pre-production and taking our time to make sure we set the best possible foundation for development. But already, we’re finding so many opportunities to explore story, design and gameplay with Iron Man, and it’s exciting to see the fantasy start coming alive. Even this early in the process, we’ve put in place a Community Council made up of Iron Man and Marvel fans; as with Dead Space, they’ll be offering feedback on pretty much everything throughout the development process. Meanwhile, we’ve chosen Unreal Engine 5 as our game engine, in order to empower the dev team to work their magic and create something really special."

EA announced that Motive was working on an Iron Man game in September 2022. Cliffhanger Games, another EA studio, is also developing a Black Panther title.

EA is the latest company to turn to Unreal over its own proprietary tech. Cyberpunk studio CD Projekt Red is using the engine for its upcoming Witcher RPG, while there have been reports that Microsoft's 343 Studios is employing Unreal for future Halo games


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.